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#1 Lynda.com - Nuke 5 Essentials (Included Excercises)

Date19-01-2011, 08:00
Lynda.com - Nuke 5 Essentials (Included Excercises)
Lynda.com - Nuke 5 Essentials (Included Excercises)
Lynda.com - Nuke 5 Essentials (Included Excercises)
English | ISO | MOV | 960x640 | AVC 909Kbps | AAC 96Kbps | 1.99 GB
Genre: Training

#2 Digital Tutors - Introduction to Channels in Nuke

Date26-08-2010, 19:54
Digital Tutors - Introduction to Channels in Nuke
Digital Tutors - Introduction to Channels in Nuke
English | VP6F 782x646 | MP3 96 Kbps | 220 MB
Genre: eLearning

In this series of lessons we'll learn how to use the Channel system of Nuke. Channels are how Nuke stores image information through a Node Tree, and understanding this system is key to getting the most out of Nuke.

#3 Digital Tutors - Introduction to Rotoscoping in Nuke T-T

Date22-01-2011, 20:49
Digital Tutors - Introduction to Rotoscoping in Nuke T-T

Digital Tutors - Introduction to Rotoscoping in Nuke T-T
Digital Tutors - Introduction to Rotoscoping in Nuke
English | VP6F 782x646 | MP3 96 kbps | 304 MB
Genre: eLearning

#4 Digital Tutors - Introduction to Channels in Nuke

Date21-06-2010, 13:45

#5 Digital Tutors - Getting Started in Nuke 6

Date26-08-2010, 19:51
Digital Tutors - Getting Started in Nuke 6
Digital Tutors - Getting Started it Nuke 6
English | VP6F 782x646 | MP3 96 Kbps | 322 MB
Genre: eLearning

In this series of lessons we'll learn how to get started using The Foundry's compositing software Nuke. Using Nuke we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point.

#6 Digital Tutors - Introduction to 2.5D ReLighting in Nuke.

Date26-11-2010, 09:50
Digital Tutors - Introduction to 2.5D ReLighting in Nuke.

Digital Tutors - Introduction to 2.5D ReLighting in Nuke
English | VP6F 782x646 | MP3 96 kbps | 531 MB
Genre: eLearning


In this series of lessons we'll learn how to do 2.5D relighting in Nuke. 2.5D relighting allows us to place lights in Nuke's 3d space and have them cast light on our images in a realistic fashion, using only image passes, no geometry. This is an incredibly powerful tool to change our 3d renders inside Nuke

#7 Lynda.com - Nuke 5 Essentials (Included Excercises) T-T

Date18-01-2011, 19:11
Lynda.com - Nuke 5 Essentials (Included Excercises) T-T

Lynda.com - Nuke 5 Essentials (Included Excercises) T-T
Lynda.com - Nuke 5 Essentials (Included Excercises)
English | ISO | MOV | 960x640 | AVC 909Kbps | AAC 96Kbps | 1.99 GB
Genre: Training

#8 Digital Tutors-Rotoscoping Techniques in Nuke 2010

Date8-10-2010, 06:40
Digital Tutors-Rotoscoping Techniques in Nuke 2010

Digital TutorsRotoscoping Techniques in Nuke 2010
English | VP6F 782x646 | MP3 96 Kbps | 472 MB
Genre: eLearning


In this series of lessons well learn how to use the tracking, keying and masking nodes in Nuke to create a fast, robust rotoscope shape. By using each node for their specific strength, well be able to achieve productionquality results much faster than hand keying.

#9 Digital Tutors - Introduction to Rotoscoping in Nuke

Date22-01-2011, 12:50
Digital Tutors - Introduction to Rotoscoping in Nuke

Digital Tutors - Introduction to Rotoscoping in Nuke
English | VP6F 782x646 | MP3 96 kbps | 304 MB
Genre: eLearning


We'll begin this project by learning about the Bezier node. We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other nuke scripts or applications.

#10 Digital Tutors - Introduction to Rotoscoping in Nuke

Date22-01-2011, 12:00
Digital Tutors - Introduction to Rotoscoping in Nuke

Digital Tutors - Introduction to Rotoscoping in Nuke
English | VP6F 782x646 | MP3 96 kbps | 304 MB
Genre: eLearning


We'll begin this project by learning about the Bezier node. We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other nuke scripts or applications.

#11 The Foundry Nuke and NukeX 6.1v3 with All plugins x32x64 - KL

Date11-11-2010, 09:43
The Foundry Nuke and NukeX 6.1v3 with All plugins x32x64 - KL

The Foundry Nuke and NukeX 6.1v3 with All plugins x32x64 - KL
The Foundry Nuke & NukeX 6.1v3 + All plugins (x32/x64) | 806.14 MB

#12 Class of Nuke 'Em High (1986)-kid

Date10-09-2010, 10:37

Class of Nuke 'Em High (1986)-kid



Class of Nuke 'Em High (1986)

480p BRRip by GHiA | MKV/RAR | 848x464 | x264 1000kbps 23.976fps | AAC 2CH 256kbps
Language: English | Subtitle: None | Runtime: 85min | 805MB | 5% Recovery
Genre: Comedy | Horror | Sci-Fi

#13 Class of Nuke 'Em High (1986)

Date10-09-2010, 05:45

Class of Nuke 'Em High (1986)



Class of Nuke 'Em High (1986)

480p BRRip by GHiA | MKV/RAR | 848x464 | x264 1000kbps 23.976fps | AAC 2CH 256kbps
Language: English | Subtitle: None | Runtime: 85min | 805MB | 5% Recovery
Genre: Comedy | Horror | Sci-Fi

#14 Class of Nuke 'Em High (1986)

Date8-09-2010, 23:25
      Class of Nuke 'Em High (1986)

Class of Nuke 'Em High (1986)
480p BRRip by GHiA | MKV/RAR | 848x464 | x264 1000kbps 23.976fps | AAC 2CH 256kbps
Language: English | Subtitle: None | Runtime: 85min | 805MB | 5% Recovery
Genre: Comedy | Horror | Sci-Fi

#15 The Foundry Nuke & NukeX 6.1v3 + All plugins

Date18-11-2010, 16:57
The Foundry Nuke & NukeX 6.1v3 + All plugins

The Foundry Nuke & NukeX 6.1v3 + All plugins (x32/x64) | 806.14 MB

#16 Digital Tutors - Nuke Node Reference Library: Channels

Date26-08-2010, 19:57
Digital Tutors - Nuke Node Reference Library: Channels
Digital Tutors - Nuke Node Reference Library: Channels
English | VP6F 782x646 | MP3 96 Kbps | 114 MB
Genre: eLearning

In this series of lessons we'll learn how to use the Channel nodes inside Nuke to control our RBGA channels as well as any other channels we use during compositing.
During this project we'll learn how to use the Shuffle, Copy, ChannelMerge, Add, Remove and ShuffleCopy nodes to do things like: move one channel from one to another, change many channels at the same time, add new channels, remove or keep channels, combine specific channels and copy channels from one node to another. The channels system in Nuke can be an extremely powerful compositing tool if you understand the workflows and tools underlying it. Channels hold all of our image data, so knowing how to move, manipulate and merge channels is an important skill for every Nuke compositor.

#17 Lynda.com: Nuke 6 New Features (2010)

Date24-10-2010, 13:55
Lynda.com: Nuke 6 New Features (2010)

Lynda.com: Nuke 6 New Features (2010) | 730 Mb

Nuke 6 New Features - reviews the additional tools and performance enhancements to Nuke 6 that make keying, motion tracking, color correcting, and 3D compositing in Nuke more powerful than ever. This course covers the introduction of the massive new RotoPaint node for drawing and painting effects and the award-winning Keylight keyer for creating mattes and composites.

#18 Digital Tutors Camera Projection in Maya and Nuke 6.1 DVD.

Date26-11-2010, 15:23
Digital Tutors Camera Projection in Maya and Nuke 6.1 DVD.

Digital Tutors Camera Projection in Maya and Nuke 6.1 DVD
TEAM iNKiSO | 25/11/10 | 821MB
Genre: eLearning


In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily. We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model the our buildings and animate a new camera. Then we'll export our Maya data and bring it in to Nuke's 3D toolset and set-up our projections. We'll finish the scene in Nuke by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.

Homepage: http://www.digitaltutors.com/09/training.php?cid=203&pid=435